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Devlog
run/hack 1.5 - choosing your ice
July 05, 2024
by
weheartgames
Change log for v1.5: Players now choose how many ice cards are rotated to the dirty side. When totalling VP for a successful hack, each dirty ice you hack through is worth two points, and each clean i...
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run/hack 1.4.2 - all AI art has been removed 🔥
January 11, 2024
by
weheartgames
5
No changes to the gameplay, just ripped out all the generated art because I no longer have any interest in seeing it, much less having it be part of my game...
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run/hack 1.4 - solo mode playtest
December 31, 2022
by
weheartgames
2
Solo mode is back! I have publisher interest in the game, and I am looking for playtesters to put the all-new solo mode through the wringer. It's a pretty involved print-and-play, but those files have...
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run/hack 1.3.7 - jumpstarting the first round
November 07, 2022
by
weheartgames
v1.3.7 adds one small change to the end of the Setup section of the rules: Take the leftmost Node token from your player board and place it in the middle of your current location tile. Take the die fr...
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run/hack 1.3.6 - profile and ice
October 04, 2022
by
weheartgames
Just a few, but important, changes in this release: The Ice action can now be used to place ice on an adjacent location. Dispenser locations now give 2 re-roll tokens instead of just 1. Your Profile n...
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run/hack 1.3 - your mission
August 28, 2022
by
weheartgames
run/hack 1.3 is mostly about re-working missions, and new card art. Mission cards are now tiered; one set designated for rounds 1 & 2, another set for rounds 3 & 4, and another set for round 5. Some e...
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run/hack 1.2 - streamlined
February 01, 2022
by
weheartgames
1.2 changes Actions are now taken one at a time. This is a HUGE improvement on turn length, and there is no longer a 10-15 minute wait between turns! The game feels much snappier and more interactive,...
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run/hack v1.1 - hack this way
November 16, 2021
by
weheartgames
run/hack v1.1 re-focuses the game on hacking. BIGGEST CHANGE: Risk/reward for hacking is proportional to the amount of ice on the server. Successful hack: Earn VP equal to amount of ice. Unsuccessful...
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run/hack 1.0 - major overhaul
October 07, 2021
by
weheartgames
The largest update by far, major changes have been made with these goals in mind: Shorten both turn and overall game length significantly Focus the game on the fun parts and remove as many "microrules...
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run/hack 0.5: follow actions + new role cards
August 27, 2021
by
weheartgames
run/hack 0.5 Major changes: Role cards - Each player gets 2 unique role cards at the start of the game. Pick one to use for the game. Each role gives the player special abilities and a custom setup, i...
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run/hack 0.4.1: six new mission cards
April 17, 2021
by
weheartgames
A small update to add six new mission cards. No need to reprint everything, just page 3 & 4 of the Cards PDF for the new cards. NOTE: Previously there were only 9 missions, with two copies of each in...
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run/hack 0.4: to the limit
February 28, 2021
by
weheartgames
v0.4 of run/hack is all about limits : intel and dice are now both limited. Each player has their own supply of 5 intel; when you hack someone else's server, you take one of their intel tokens right o...
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We love solo players: new "solo-only" components PDF
February 03, 2021
by
weheartgames
As a thank-you to our solo players, I've put together a separate "Components" PDF that has only what you need to play a solo game — to save your printer ink and your time in figuring out what you do...
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run/hack 0.3 - new hacking, area control, loads of changes
January 30, 2021
by
weheartgames
All-new hacking mechanism based on placing "node" tokens around the map to represent your expanding network. Nodes add an area control aspect to the game; they also provide you with more dice — and...
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