run/hack 0.5: follow actions + new role cards


run/hack 0.5

Major changes:

  • Role cards - Each player gets 2 unique role cards at the start of the game. Pick one to use for the game. Each role gives the player special abilities and a custom setup, including VP, credits, and more.
  • Follow actions - You may now assign two intel to follow an action that someone else has taken during their turn. This opens up a lot of possibilities for moving the game forward in interesting ways. Need to move before your next turn starts? Follow another player's RUN action!
  • ICE action - Every time you take an ICE action, you may pay 3 credits to add a 2nd ice at your location.

Other changes:

  • Actions taken from playing program cards cannot be followed
  • Some changes to Ice cards to make them slightly more challenging.
  • On your own hotel, discard credits to lower your profile by the same amount.
  • If you have two evade actions, you can use the second one immediately after failing the first one without penalty.
  • In Shadows mission changed to 4 VP
  • Bold mission: rewritten to "In one turn, successfully evade then hack in the same location."
  • The Push, The Exploit, The Take, The Run, The Grind, The Ghost, The Wall programs: memory cost increased to 3
  • The Boost memory cost increased to 4
  • Swapped positions of the "+1 Program Card" and "Evade on 4+" boxes on Captured Intel area of player board.

I've also added a "How to Play" video:

Enjoy!

-Mike

Files

RunHack-Cards-0.5.pdf 3.9 MB
Aug 27, 2021
RunHack-Components-0.5.pdf 4.5 MB
Aug 27, 2021
RunHack-Components-SOLO-0.5.pdf 3.2 MB
Aug 27, 2021
RunHack-Rules-0.5.pdf 10 MB
Aug 27, 2021

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