run/hack 0.3 - new hacking, area control, loads of changes
run/hack » Devlog
- All-new hacking mechanism based on placing "node" tokens around the map to represent your expanding network. Nodes add an area control aspect to the game; they also provide you with more dice — and dice manipulation abilities — to help you with hacking. Hacking now involves rolling dice and assigning them to spaces on the new ice cards. Ice cards have requirements for dice that must be met before the ice is broken. You get one re-roll, and there are a number of "mods" you can use to modify your dice after they've been rolled.
- New Ice cards have a "clean" and "dirty" side; as your hacking abilities increase (by placing more nodes), you'll have more dice to work with. Go for a dirty hack to double your intel and VP for the hack. If you fail, though, your profile is going up by 2 instead of 1.
- Dice are in three different colours; red (required most for hacking), black (for evasions) and white (for bounty). Evading security and collecting bounty now require dice rolls to succeed.
- If you are short on dice, you can buy one die of each colour for 2 credits each, for the duration of your hack. After your hack, they go back to the "Staging Dice" card.
- The "move" action has been renamed to "run", and now includes two moves.
- The "keep moving" rule has been removed. The area control aspect of the nodes — as well as the extra movement provided by "run" action — will be a pretty strong motivator to keep moving around the city.
- New "interrupt" program cards allow you to play cards during your opponent's turn. Your "memory" — which is now tied to how many nodes you have in play — gets reset at the start of your turn, so any memory you don't use to play cards during your turn can be used to play interrupts during your opponent's turn.
- Using an opponent's hotel to "lay low" now requires that you pay the owner of the hotel 1 credit, instead of discarding an action.
- New colour scheme should be more colourblind-friendly.
- Updated solo mode has that "I just want to do one more turn, to see what the AI is going to do" feeling.
- Tabletop Simulator mod has been updated with all the new changes.
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run/hack
A cyberpunk strategy game for 1-4 players
Status | In development |
Category | Physical game |
Author | weheartgames |
Genre | Strategy |
Tags | Board Game, Cyberpunk, Non violent, Turn-based |
More posts
- run/hack 1.5 - choosing your iceJul 05, 2024
- run/hack 1.4.2 - all AI art has been removed 🔥Jan 11, 2024
- run/hack 1.4 - solo mode playtestDec 31, 2022
- run/hack 1.3.7 - jumpstarting the first roundNov 07, 2022
- run/hack 1.3.6 - profile and iceOct 04, 2022
- run/hack 1.3 - your missionAug 28, 2022
- run/hack 1.2 - streamlinedFeb 01, 2022
- run/hack v1.1 - hack this wayNov 16, 2021
- run/hack 1.0 - major overhaulOct 07, 2021
- run/hack 0.5: follow actions + new role cardsAug 27, 2021
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