run/hack 1.5 - choosing your ice
run/hack » Devlog
Change log for v1.5:
- Players now choose how many ice cards are rotated to the dirty side. When totalling VP for a successful hack, each dirty ice you hack through is worth two points, and each clean ice is worth one.
- Each successful hack allows you to steal just one intel, regardless of clean/dirty ice.
- The second and third mod now cost two intel to use.
- Nodes are NOT returned to your player board when someone places their node on the same location. They simply put their node on top of yours, taking “priority”. You still have to give them the die. If you run out of nodes on your board, you can still do a place action, and move one of your nodes that was covered by another player.
Note that this version uses the 1.4.2 cards PDF and the 1.4 Comonents PDF.
Files
RunHack-Rules-1.5.pdf 10 MB
Jul 05, 2024
Get run/hack
Download NowName your own price
run/hack
A cyberpunk strategy game for 1-4 players
Status | In development |
Category | Physical game |
Author | weheartgames |
Genre | Strategy |
Tags | Board Game, Cyberpunk, Non violent, Turn-based |
More posts
- run/hack 1.4.2 - all AI art has been removed 🔥Jan 11, 2024
- run/hack 1.4 - solo mode playtestDec 31, 2022
- run/hack 1.3.7 - jumpstarting the first roundNov 07, 2022
- run/hack 1.3.6 - profile and iceOct 04, 2022
- run/hack 1.3 - your missionAug 28, 2022
- run/hack 1.2 - streamlinedFeb 01, 2022
- run/hack v1.1 - hack this wayNov 16, 2021
- run/hack 1.0 - major overhaulOct 07, 2021
- run/hack 0.5: follow actions + new role cardsAug 27, 2021
Leave a comment
Log in with itch.io to leave a comment.