run/hack 1.5 - choosing your ice


Change log for v1.5:

  • Players now choose how many ice cards are rotated to the dirty side. When totalling VP for a successful hack, each dirty ice you hack through is worth two points, and each clean ice is worth one. 
  • Each successful hack allows you to steal just one intel, regardless of clean/dirty ice.
  • The second and third mod now cost two intel to use. 
  • Nodes are NOT returned to your player board when someone places their node on the same location. They simply put their node on top of yours, taking “priority”. You still have to give them the die. If you run out of nodes on your board, you can still do a place action, and move one of your nodes that was covered by another player.

Note that this version uses the 1.4.2 cards PDF and the 1.4 Comonents PDF.

Files

RunHack-Rules-1.5.pdf 10 MB
Jul 05, 2024

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