run/hack 1.3.7 - jumpstarting the first round
run/hack » Devlog
v1.3.7 adds one small change to the end of the Setup section of the rules:
Take the leftmost Node token from your player board and place it in the middle of your current location tile. Take the die from there and add it to your dice pool.
This will jumpstart the first round of the game in a few ways:
- You start with 4 dice instead of 3.
- You start the game with the first mod unlocked.
- It gives you some control of your starting dice pool. For example: you might choose to start on a location with a white die, to immediately use a card that costs 2 memory.
Enjoy!
-Mike
Files
RunHack-Rules-1.3.7.pdf 10 MB
Nov 07, 2022
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run/hack
A cyberpunk strategy game for 1-4 players
Status | In development |
Category | Physical game |
Author | weheartgames |
Genre | Strategy |
Tags | Board Game, Cyberpunk, Non violent, Turn-based |
More posts
- run/hack 1.5 - choosing your iceJul 05, 2024
- run/hack 1.4.2 - all AI art has been removed 🔥Jan 11, 2024
- run/hack 1.4 - solo mode playtestDec 31, 2022
- run/hack 1.3.6 - profile and iceOct 04, 2022
- run/hack 1.3 - your missionAug 28, 2022
- run/hack 1.2 - streamlinedFeb 01, 2022
- run/hack v1.1 - hack this wayNov 16, 2021
- run/hack 1.0 - major overhaulOct 07, 2021
- run/hack 0.5: follow actions + new role cardsAug 27, 2021
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