run/hack 1.2 - streamlined


1.2 changes

  • Actions are now taken one at a time. This is a HUGE improvement on turn length, and there is no longer a 10-15 minute wait between turns! The game feels much snappier and more interactive, and you have more time to react to what other players are doing. It also gives you some flexibility in which actions you take, as the round progresses.
  • Action grid tiles do not change one at a time; the whole action grid refreshes after each round.
  • Mission cards have been removed from players' hands; there is now a public row of 4 mission cards that anyone can complete. The row is refilled at the end of the round.
  • Game ends after 5 rounds, rather than when someone reaches a certain score.
  • White location tiles have simplified bonus abilities.
  • The amount of memory you have for playing program cards is equal to the number of white dice you have, rather than being tied to the number of nodes you have placed on the board.
  • REMOVED:
    • Bounty pawns.
    • Credits and everything related to them: Shops, rental dice, bounty rewards, credits for completing missions, etc.
    • Role cards (these might come back in an expansion).
    • The ability to follow another player's action.
    • Solo mode... for now; this requires more development.

Files

RunHack-CardsLOWINK-1.2.pdf 2.2 MB
Feb 01, 2022
RunHack-Cards-1.2.pdf 2.1 MB
Feb 01, 2022
RunHack-Components-1.2.pdf 3.8 MB
Feb 01, 2022
RunHack-Rules-1.2.pdf 10 MB
Feb 01, 2022

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