ExoBase 0.6.3 - Improved rules, nicer founder cards, new abilities
ExoBase - micro solo base-builder » Devlog
- The PNP file is now 9-up! It's 8 pages now, instead of 12.
- The rules have been tuned for clarity throughout.
- The founder cards have icons in their ability text for consistency and clarity; the HP track shows when they are "injured".
- Founders count as "injured" when they have 1 HP left, rather than 2.
- Decreased max HP for most founders, and increased the number of dice rolled for damage checks.
- Several of the task cards have new abilities: Chemist, Recon, Comms, and Planner.
Still looking for info on any play sessions:
- Too hard/easy?
- Any cards felt over/underpowered?
- Which founders did you use?
- What was your final score?
Thanks!
-Mike
Files
ExoBase-Rules.0.6.3.pdf 46 MB
Dec 07, 2020
ExoBase-PNP.0.6.3.pdf 9.9 MB
Dec 07, 2020
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ExoBase - micro solo base-builder
A small-box, solo, card-based worker placement game.
Status | In development |
Category | Physical game |
Author | weheartgames |
Genre | Card Game |
Tags | Co-op, Singleplayer |
Languages | English |
More posts
- ExoBase Scenario 1: Cut Off and AloneFeb 08, 2023
- ExoBase physical version up to 25% offMay 25, 2022
- ExoBase 1.5.5 - minor tweaksJul 17, 2021
- ExoBase 1.5 - Minor correctionJul 12, 2021
- ExoBase 1.5 - harder, better, faster, strongerJul 12, 2021
- ExoBase 0.6.1 - small PNP correctionDec 01, 2020
- ExoBase 0.6 - a major updateNov 25, 2020
- ExoBase 0.5.3 - tuningJun 18, 2020
- ExoBase 0.5.2 - 1v1 Competitive Mode!May 15, 2020
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