ExoBase 0.5.3 - tuning
ExoBase - micro solo base-builder » Devlog
RULES CHANGES:
- Removed the resource cost for repairing Damage or -1 tokens
- Added a 30-turn limit to the game, to encourage more building and VP-gathering, rather than resource hoarding.
- Changed the rule about not having enough resources to pay for a setback. You can no longer substitute any other resource, you must pay in HP from any founder(s).
- Setbacks: We are back to only rolling 1 setback per day. It was a bit too grindy and tedious with 2 per day, and mostly just made it less fun.
- Add a reference in the rules for each of the icons in the game.
CARD CHANGES:
- Switched work spaces for level 1 and 2 of the Refinery (level 2 had an HP cost, but level 1 should have the HP cost).
- Changed the “Recon” ability to read: Swap any card from the draw pile or task row for one in the Location row
Files
ExoBase-Rules.0.5.3.pdf 16 MB
Jun 18, 2020
ExoBase-Print.0.5.3.pdf 8 MB
Jun 18, 2020
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ExoBase - micro solo base-builder
A small-box, solo, card-based worker placement game.
Status | In development |
Category | Physical game |
Author | weheartgames |
Genre | Card Game |
Tags | Co-op, Singleplayer |
Languages | English |
More posts
- ExoBase Scenario 1: Cut Off and AloneFeb 08, 2023
- ExoBase physical version up to 25% offMay 25, 2022
- ExoBase 1.5.5 - minor tweaksJul 17, 2021
- ExoBase 1.5 - Minor correctionJul 12, 2021
- ExoBase 1.5 - harder, better, faster, strongerJul 12, 2021
- ExoBase 0.6.3 - Improved rules, nicer founder cards, new abilitiesDec 07, 2020
- ExoBase 0.6.1 - small PNP correctionDec 01, 2020
- ExoBase 0.6 - a major updateNov 25, 2020
- ExoBase 0.5.2 - 1v1 Competitive Mode!May 15, 2020
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