A downloadable card game

A micro card-based worker placement game that challenges you and your team to build a self-sustaining base in the hostile environment of a distant exoplanet. 

The founders of a new colony have been sent ahead of the colonists to prepare a stable landing site on a new planet. Establish a new base by mining resources, harvesting water, growing food and building new modules.  You’ll need to balance your focus between upgrading your base and training your founders in specialized skills.

Get your base ready before the colonists arrive, to ensure they have a strong starting point for their new offworld colony!

Play solo, co-op, or 1v1.

This game nearly finished, but I'm still looking for feedback on balancing.

I welcome any feedback you might have, but particularly on balancing. Was it too easy/too hard? Did any cards feel overpowered or underpowered? Thanks!

If you have Tabletop Simulator, you can get the ExoBase mod here. (Updated to v0.6.3)


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  • 8 pages (4 double-sided sheets; 30 cards for solo, 36 for 1v1)
  • 8 coloured pawns for founders: red, yellow, green, blue, orange, purple, black, white.
  • 4 six-sided dice (D6)
  • 8mm cube tokens
    • 20 yellow
    • 25 red
    • 25 blue (only required for 1v1)


ExoBase-Rules.0.6.3.pdf 46 MB
ExoBase-PNP.0.6.3.pdf 9 MB

Development log


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looking forward to giving it a try.