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Would you mind elaborating on the Dice Squared rule for doubles?
"Doubles are wild: you may merge them into any one action above."

The rules for Elementalist give more information:
"You must perform 2 actions every round — if you merge doubles, you must perform the action shown on the third action die."

If Dice Squared follows Elementalist in this case, I suppose a roll of:
⚁⚁⚃ (2,2,4) would allow me to choose
⚁⚁ (2,2) [short diagonal] then [short diagonal], or
⚁⚃ (2,4) [short diagonal] then [short straight], or
⚃⚁ (4,2) [short straight] then [short diagonal], or
[⚁⚁]⚃ (wild,4) [any of the six actions] then [short straight], or
⚃[⚁⚁] (4, wild) [short straight] then [any of the six actions].

Your assessment is correct. Merged doubles count as a single die, so at that point you only have two dice to choose from instead of three. And you must take two actions each turn.

Thank you, nice little dice game! Fyi, I discovered your game through https://boardgamegeek.com/geeklist/218614/solo-pnp-games-i-have-played?itemid=9620266#9620266

Oh nice, thanks for letting me know, I'd have never seen it!

Deleted 1 year ago

Thanks! I'm so glad you like it! :)

Deleted 1 year ago

You are right on both counts! I've clarified both points in the rules, and posted v.1.0.4. Thank you for the feedback! Glad you're continuing to enjoy the game; I'd love to hear how the 2-player mode goes for you. :)

(+1)

Incidentally, I can remember one other dice-only game: Flip by Cheapass Games

v1.0.2: The "Solo-only rules" section of Page 2 is a repeat of Page 1.  Should it instead be the Actions table?

(+1)

Oh no! I've fixed it and uploaded v1.0.3. Thanks for letting me know!